oh fuck i forgot
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95
browser_cheats.js
Normal file
95
browser_cheats.js
Normal file
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// SMART CHEAT SCRIPT
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// No refresh needed! Just paste and wait 2 seconds.
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(function () {
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console.clear();
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console.log("%c Magic Garden Teleporter Loaded ", "background: #222; color: #bada55; font-size: 20px");
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console.log("Waiting for game heartbeat to capture socket...");
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window.gameSocket = null;
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const OriginalSend = WebSocket.prototype.send;
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// Hook 'send' to catch the existing socket instance!
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WebSocket.prototype.send = function (data) {
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// Capture if we don't have one, or if the current one is closed/closing
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if (!window.gameSocket || window.gameSocket.readyState >= 2) {
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window.gameSocket = this;
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console.log("%c Socket Captured/Reconnected! ", "color: green; font-weight: bold; font-size: 16px");
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console.log("👉 Try: teleport(15, 15)");
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// Detect when this specific socket closes
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this.addEventListener('close', () => {
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console.log("%c Socket Disconnected! Waiting for game to reconnect... ", "color: red; font-weight: bold; font-size: 16px");
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});
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}
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return OriginalSend.apply(this, arguments);
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};
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// --- COMMANDS ---
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window.teleport = function (x, y) {
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if (!window.gameSocket) {
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console.error("Socket not captured yet! Wait for a 'Ping' (takes ~2 seconds).");
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return;
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}
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const msg = {
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type: 'Teleport',
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position: { x: x, y: y },
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scopePath: ["Room", "Quinoa"] // Hardcoded based on your logs
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};
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console.log("Teleporting to:", x, y);
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window.gameSocket.send(JSON.stringify(msg));
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};
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window.plant = function (slot, species = 'Tomato') {
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if (!window.gameSocket) return;
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const msg = {
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type: 'PlantSeed',
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slot: parseInt(slot),
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species: species,
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scopePath: ["Room", "Quinoa"]
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};
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window.gameSocket.send(JSON.stringify(msg));
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};
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window.harvest = async function (startSlot, endSlot, count = 1, delayMs = 20) {
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if (!window.gameSocket) return;
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const start = parseInt(startSlot);
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const end = endSlot ? parseInt(endSlot) : start;
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const iterations = count;
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const delay = delayMs;
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console.log(`Harvesting slots ${start} to ${end}, ${iterations} times each with ${delay}ms delay.`);
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let sentCount = 0;
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for (let slot = start; slot <= end; slot++) {
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for (let i = 0; i < iterations; i++) {
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const msg = {
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type: 'HarvestCrop',
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slot: slot,
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slotsIndex: i, // Iterate through slot indexes
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scopePath: ["Room", "Quinoa"]
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};
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window.gameSocket.send(JSON.stringify(msg));
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sentCount++;
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// Small delay to prevent flood disconnects
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await new Promise(r => setTimeout(r, delay));
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}
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}
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console.log(`Finished sending ${sentCount} harvest messages.`);
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};
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window.sell = function () {
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if (!window.gameSocket) return;
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const msg = {
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type: 'SellAllCrops',
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scopePath: ["Room", "Quinoa"]
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};
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window.gameSocket.send(JSON.stringify(msg));
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console.log("Selling all crops!");
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};
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})();
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