feat: updated collector
This commit is contained in:
63
README.md
63
README.md
@@ -1,2 +1,63 @@
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# MagicBot
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# Magic Garden Bot
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An advanced browser extension for automating and enhancing gameplay in **Magic Garden**. This bot injects a powerful utility sidebar directly into the game, offering automation features, real-time data visualization, and smart decision-making assistance.
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## ✨ Key Features
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### 🤖 Automation
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- **Auto Plant**: Automatically replants crops in empty tiles.
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- **Auto Harvest**: Harvests crops when they are ready.
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- **Smart Harvest**: Uses advanced decision logic (Bellman Equation) to wait for optimal crop mutations (e.g., waiting for specific weather conditions to maximize value) before harvesting.
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- **Auto Sell**: Automatically sells harvested resources to free up inventory space.
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- **Auto Feed Pets**: Keeps your equipped pets fed with the cheapest compatible food from your inventory.
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### 🖥️ User Interface
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The bot features a clean, dark-themed UI that blends into the game.
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- **Control Panel**: A sidebar for toggling specific automation features on/off.
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- **Overlays**: Draggable, floating windows for deeper insight:
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- **Garden Overlay**: Visual representation of plot status.
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- **Inventory Overlay**: Filterable view of your items.
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- **Shop Overlay**: Quick view of shop contents.
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- **Players Overlay**: See other players in the vicinity.
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- **Pets Overlay**: Manage your pets, view hunger levels, and toggle auto-feed per pet.
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- **Model/Decision Overlay**: Visualizes the decision boundary for "Smart Harvest," showing potential value vs. current value.
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### 🛠️ Visualizers & Logs
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- **Log Viewer**: Searchable log of bot actions and network traffic.
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- **Network Filtering**: specific filters to inspect socket message traffic.
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## 🚀 Installation
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1. Clone or download this repository.
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2. Open Chrome (or a Chromium-based browser) and navigate to `chrome://extensions`.
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3. Enable **Developer Mode** (toggle in the top right).
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4. Click **Load unpacked**.
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5. Select the `extension` folder from this project.
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6. Navigate to [Magic Garden](https://magicgarden.gg/) (the bot will load automatically).
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## 🎮 Usage
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### Controls
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- **Toggle UI**: Press `Insert` or `Backquote` (`` ` ``) to show/hide the sidebar.
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- **Sidebar**: Click the arrow icons to expand/collapse sections.
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- **Overlays**: Windows are draggable. Close them with the `X` button.
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### Configuration
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Automation settings are adjustable in the sidebar. "Smart Harvest" can be toggled to prioritize long-term value over immediate harvesting.
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## 🏗️ Development
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### Project Structure
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- `extension/manifest.json`: Extension configuration.
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- `extension/content_loader.js`: Entry point that injects the bot.
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- `extension/modules/`: Core logic modules.
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- `main.js`: Central loop and event orchestration.
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- `decision.js`: Logic for Smart Harvest valuations.
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- `ui/`: UI components and style definitions.
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- `ui_manager.js`: Manages the sidebar and overlays.
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- `overlays/`: Individual overlay implementations (Pets, Inventory, etc.).
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### Permissions
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The extension requires:
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- `activeTab` & `scripting`: To inject the bot into the game page.
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- Host permissions for `magicgarden.gg`.
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3226
collected_data.json
3226
collected_data.json
File diff suppressed because one or more lines are too long
3226
collector.log
3226
collector.log
File diff suppressed because it is too large
Load Diff
@@ -38,11 +38,13 @@
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"modules/ui/components/harvest.js",
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"modules/ui/components/diet.js",
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"modules/ui/components/visualizers.js",
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"modules/ui/components/settings.js",
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"modules/ui/overlays/garden.js",
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"modules/ui/overlays/inventory.js",
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"modules/ui/overlays/shop.js",
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"modules/ui/overlays/players.js",
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"modules/ui/overlays/pets.js",
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"modules/ui/overlays/model_overlay.js",
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"modules/ui/ui_manager.js",
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"fullstate.json"
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],
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@@ -5,8 +5,13 @@ console.log("%c Magic Garden Bot Starting... ", "background: #222; color: #bada5
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const MB = window.MagicBot;
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// --- AUTOMATION STATE ---
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MB.settings = {
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debug: false
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};
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MB.automation = {
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autoPlant: false,
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autoHarvest: false,
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autoSell: false,
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autoSell: false,
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@@ -48,6 +53,11 @@ console.log("%c Magic Garden Bot Starting... ", "background: #222; color: #bada5
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updateWeatherTracker();
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// Update Weather Stats for UI
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if (MB.automation.weatherTracker) {
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MB.automation.weatherTracker.probabilities = getWorldEvents(MB.state);
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}
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// 1. Auto Harvest
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if (MB.automation.autoHarvest && MB.state.garden && MB.state.garden.tileObjects) {
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const now = Date.now();
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@@ -55,6 +65,16 @@ console.log("%c Magic Garden Bot Starting... ", "background: #222; color: #bada5
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const tile = MB.state.garden.tileObjects[slotId];
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if (tile && tile.slots) {
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tile.slots.forEach((s, idx) => {
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// Debug Logging
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if (MB.settings && MB.settings.debug) {
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console.log(`[AutoHarvest] Checking Slot ${slotId} Index ${idx}:`, {
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species: s.species,
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ready: now >= s.endTime,
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timeLeft: (s.endTime - now) / 1000,
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mutations: s.mutations
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});
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}
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if (now >= s.endTime) {
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const mutations = s.mutations || [];
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@@ -65,7 +85,7 @@ console.log("%c Magic Garden Bot Starting... ", "background: #222; color: #bada5
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// Based on standard state structures, if checks fail, better safe than sorry.
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// Inspecting fullstate shows objectType property on the tile itself.
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if (tile.objectType && tile.objectType.toLowerCase().includes('egg')) {
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// console.log("Skipping Egg at slot", slotId);
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if (MB.settings && MB.settings.debug) console.log(`[AutoHarvest] Skipping Egg at slot ${slotId}`);
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return;
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}
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@@ -80,50 +100,54 @@ console.log("%c Magic Garden Bot Starting... ", "background: #222; color: #bada5
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if (isRainbow) {
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// Harvest immediately!
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// Fall through to harvest call.
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if (MB.settings && MB.settings.debug) console.log(`[AutoHarvest] Harvesting Rainbow at ${slotId}`);
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}
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// 2. Gold Strategy: Wait for Frozen (x200 EV)
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else if (isGold && !isFrozen) {
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if (MB.settings && MB.settings.debug) console.log(`[AutoHarvest] Skipping Gold (Waiting for Frozen) at ${slotId}`);
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return; // Skip
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}
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// 3. Long Crop Strategy (> 10 mins): Wait for Wet (x2 EV)
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return; // Skip
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}
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// Continues to Bellman Logic below...
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// 4. Bellman Step (Section 3) Smart Harvest
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// Check if decision module is loaded
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if (MB.Decision) {
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const worldEvents = getWorldEvents(MB.state);
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const cropState = {
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species: s.species || tile.species,
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baseValue: s.baseValue || 1, // Need base value source?
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scale: s.scale || 1, // Can use targetScale or derive current scale?
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mutations: mutations
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};
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// 4. Bellman Step (Section 3) Smart Harvest
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// Check if decision module is loaded
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if (MB.Decision) {
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const worldEvents = getWorldEvents(MB.state);
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const cropState = {
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species: s.species || tile.species,
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baseValue: s.baseValue || 1, // Need base value source?
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scale: s.scale || 1, // Can use targetScale or derive current scale?
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mutations: mutations
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};
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const events = {
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...worldEvents,
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Time_Remaining_Hrs: (s.endTime - Date.now()) / 3600000
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};
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const logic = MB.Decision.shouldHarvest(cropState, events);
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const events = {
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...worldEvents,
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Time_Remaining_Hrs: (s.endTime - Date.now()) / 3600000
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};
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const logic = MB.Decision.shouldHarvest(cropState, events);
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// Log logic occasionally?
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// console.log(`[SmartHarvest] Slot ${slotId}: ${logic.action}`, logic);
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if (MB.settings && MB.settings.debug) {
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console.log(`[SmartHarvest] Slot ${slotId}: ${logic.action}`, logic);
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}
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if (logic.action === 'WAIT') {
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return; // Skip harvest
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if (logic.action === 'WAIT') {
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return; // Skip harvest
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}
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}
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}
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}
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// Don't spam: check if we just sent it?
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// For simplicity, relying on server or next state update.
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// A simple dedupe could be added if needed.
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MB.sendMsg({
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type: 'HarvestCrop',
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slot: parseInt(slotId),
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slotsIndex: idx,
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scopePath: ["Room", "Quinoa"]
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});
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// Don't spam: check if we just sent it?
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// For simplicity, relying on server or next state update.
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// A simple dedupe could be added if needed.
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MB.sendMsg({
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type: 'HarvestCrop',
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slot: parseInt(slotId),
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slotsIndex: idx,
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scopePath: ["Room", "Quinoa"]
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});
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if (MB.settings && MB.settings.debug) console.log(`[AutoHarvest] Sent HarvestCrop for ${slotId}`);
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}
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});
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}
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});
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35
extension/modules/ui/components/settings.js
Normal file
35
extension/modules/ui/components/settings.js
Normal file
@@ -0,0 +1,35 @@
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import { Styles, createElement } from '../ui_styles.js';
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export const Settings = {
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init(container) {
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const section = createElement('div', Styles.section);
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section.innerHTML = `<h4 style="${Styles.header}">⚙️ Settings</h4>`;
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const content = createElement('div', Styles.content);
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// Debug Toggle
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const debugRow = createElement('div', Styles.row);
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const debugLabel = createElement('span', '', {}, 'Debug Mode');
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const debugToggle = createElement('input', '', { type: 'checkbox' });
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// Sync with state
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if (window.MagicBot && window.MagicBot.settings) {
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debugToggle.checked = window.MagicBot.settings.debug;
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}
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debugToggle.onchange = (e) => {
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if (window.MagicBot) {
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if (!window.MagicBot.settings) window.MagicBot.settings = {};
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window.MagicBot.settings.debug = e.target.checked;
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console.log(`[MagicBot] Debug Mode: ${e.target.checked ? 'ON' : 'OFF'}`);
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}
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};
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debugRow.appendChild(debugLabel);
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debugRow.appendChild(debugToggle);
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content.appendChild(debugRow);
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section.appendChild(content);
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container.appendChild(section);
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}
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};
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@@ -30,8 +30,8 @@ export const ModelOverlay = {
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}
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const MB = window.MagicBot;
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if (!MB || !MB.state || !MB.state.inventory) {
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container.innerHTML = '<div style="color:red">No State Data</div>';
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if (!MB || !MB.state || !MB.state.garden || !MB.state.garden.tileObjects) {
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container.innerHTML = '<div style="color:red">No Garden Data</div>';
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return;
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}
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@@ -40,55 +40,68 @@ export const ModelOverlay = {
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// Header Info
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const header = createElement('div', 'padding: 5px; background: rgba(0,0,0,0.2); margin-bottom: 5px; border-radius: 4px;');
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const rainProb = MB.weatherTracker ? (MB.weatherTracker.probabilities.rain * 100).toFixed(0) : '?';
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const frostProb = MB.weatherTracker ? (MB.weatherTracker.probabilities.frost * 100).toFixed(0) : '?';
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const probs = MB.automation && MB.automation.weatherTracker ? MB.automation.weatherTracker.probabilities : null;
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const rainProb = probs ? (probs.P_Next_Rain_Thunderstorm * 100).toFixed(0) : '?';
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const frostProb = probs ? (probs.P_Next_Frost * 100).toFixed(0) : '?';
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const nextEventHrs = probs ? probs.Time_Until_Next_Event_Hrs.toFixed(2) : '?';
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const tracker = MB.automation ? MB.automation.weatherTracker : null;
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const currentEvent = tracker ? tracker.currentEvent : 'None';
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header.innerHTML = `
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<div><b>Weather Probabilities:</b> Rain: ${rainProb}% | Frost: ${frostProb}%</div>
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<div><b>Weather:</b> ${currentEvent || 'Clear'}</div>
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<div><b>Next Event:</b> ${nextEventHrs} hrs (Rain: ${rainProb}%, Frost: ${frostProb}%)</div>
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<div><b>Smart Harvest:</b> ${MB.automation && MB.automation.smartHarvest ? '<span style="color:#bada55">ON</span>' : '<span style="color:#ff5252">OFF</span>'}</div>
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`;
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list.appendChild(header);
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const plots = MB.state.inventory.items.filter(i => i.itemType === 'Plot');
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if (plots.length === 0) {
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container.innerHTML += '<div style="padding:10px">No Plots Found</div>';
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const garden = MB.state.garden;
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const tiles = garden ? garden.tileObjects : {};
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const activeCrops = [];
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if (tiles) {
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Object.keys(tiles).forEach(key => {
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const tile = tiles[key];
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if (tile.slots) {
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tile.slots.forEach((slot, idx) => {
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activeCrops.push({
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id: key,
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idx: idx,
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name: slot.species || tile.species || 'Unknown',
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endTime: slot.endTime,
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startTime: slot.startTime,
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mutations: slot.mutations || []
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});
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});
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}
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});
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}
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if (activeCrops.length === 0) {
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container.innerHTML += '<div style="padding:10px">No Active Crops Found</div>';
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container.appendChild(list);
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return;
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}
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plots.forEach(plot => {
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if (!plot.properties) return;
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const crop = plot.properties.crop;
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if (!crop) return; // Empty plot
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// Limit to first 50 to prevent lag if huge farm
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activeCrops.slice(0, 50).forEach(crop => {
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const row = createElement('div', 'background: rgba(255,255,255,0.05); padding: 5px; border-radius: 4px; display: flex; flex-direction: column; gap: 2px;');
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// Basic Crop Info
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const name = crop.name;
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const stage = crop.stage;
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const totalStages = crop.stages;
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const isReady = stage >= totalStages;
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// Value Calculation (Simple approximation if actual vals not available)
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const sellPrice = crop.sellPrice || 0;
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const currentVal = isReady ? sellPrice : 0;
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// Decision Logic Inspection
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// We can't easily "spy" on the exact decision function result without modifying it to store state,
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// but we can replicate the visual indicators.
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const now = Date.now();
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const isReady = now >= crop.endTime;
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const timeLeft = Math.max(0, (crop.endTime - now) / 60000).toFixed(1); // Minutes
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let statusColor = '#aaa';
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let statusText = 'Growing';
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let statusText = `${timeLeft} min`;
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if (isReady) {
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// Check mutation potential
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const nextWeather = MB.weatherTracker ? MB.weatherTracker.nextEvent : 'Unknown';
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const hasMutation = crop.mutations && crop.mutations.length > 0;
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if (hasMutation) {
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statusText = 'Ready (Mutated!)';
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statusColor = '#bada55'; // Green
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statusText = `Ready (${crop.mutations.join(', ')})`;
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statusColor = '#bada55';
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} else {
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// This is where we'd ideally show the "Wait vs Harvest" logic
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// For now, let's show the current value and a theoretical max if waiting
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statusText = 'Ready';
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statusColor = '#fff';
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}
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@@ -96,18 +109,9 @@ export const ModelOverlay = {
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row.innerHTML = `
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<div style="font-weight:bold; display:flex; justify-content:space-between;">
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<span style="color:${Styles.colors.primary}">${name}</span>
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<span style="color:${Styles.colors.primary}">${crop.name} <span style="font-size:9px; color:#555">#${crop.id}</span></span>
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<span style="color:${statusColor}">${statusText}</span>
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</div>
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<div style="display:flex; justify-content:space-between; color:#888;">
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<span>Stage: ${stage}/${totalStages}</span>
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<span>Value: ${currentVal}</span>
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</div>
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<!--
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<div style="font-size:9px; color:#666;">
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EV: ??? | Boundary: ???
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</div>
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-->
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`;
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list.appendChild(row);
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});
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@@ -83,4 +83,4 @@ export const PetsOverlay = {
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container.appendChild(list);
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}
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};
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```
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@@ -3,6 +3,8 @@ import { Teleport } from './components/teleport.js';
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import { Automation } from './components/automation.js';
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import { Harvest } from './components/harvest.js';
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import { Diet } from './components/diet.js';
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import { Settings } from './components/settings.js';
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import { Visualizers } from './components/visualizers.js';
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import { GardenOverlay } from './overlays/garden.js';
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@@ -62,6 +64,8 @@ import { ModelOverlay } from './overlays/model_overlay.js'; // Added
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try { Automation.init(content); } catch (e) { console.error('Automation Init Failed', e); }
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try { Harvest.init(content); } catch (e) { console.error('Harvest Init Failed', e); }
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try { Diet.init(content); } catch (e) { console.error('Diet Init Failed', e); }
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try { Diet.init(content); } catch (e) { console.error('Diet Init Failed', e); }
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try { Settings.init(content); } catch (e) { console.error('Settings Init Failed', e); }
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try { Visualizers.init(content); } catch (e) { console.error('Visualizers Init Failed', e); }
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this.sidebar.appendChild(content);
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Reference in New Issue
Block a user