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Cool-shaders-and-stuff/README.md
2026-01-13 20:07:21 +00:00

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# Wayland Shader Demo
A lightweight, interactive shader playground built with **C++**, **Wayland**, and **OpenGL ES 2.0**.
![Demo Screenshot](Pasted%20image.png)
## Features
### 🌌 Interactive Fractals
* **Deep Zoom Mandelbrot**: Features an **Infinite Zoom** engine using Perturbation Theory (CPU computes 128-bit reference orbit, GPU renders delta). Zoom level up to $10^{34}$!
* **Customizable**: Use the sidebar sliders to adjust the **Exponent** (create "Multibrots") and morph the set with **Julia** offsets ($C_{real}$, $C_{imag}$).
* **Fractal Explorer**: Standard fractal shaders included.
### 🧪 Physics & Simulations
* **Fluid Dynamics**: Real-time interactive fluid simulation (mouse drag to swirl).
* **Reaction Diffusion**: "Living" texture simulation (Gray-Scott model).
* **Double Pendulum**: Chaotic physics visualization.
### 🎨 Visuals
* **Plasma & Tunnel**: Classic demoscene effects.
* **Sidebar UI**: Custom immediate-mode GUI with embedded font rendering.
## Controls
* **Left Click**: Select shader from sidebar.
* **Scroll**: Zoom (Mandelbrot).
* **Drag (Left Click)**: Pan view / Interact with Fluid / Adjust Sliders.
## Build & Run
```bash
make
./shader-demo
```
## Dependencies
* Wayland Client & EGL
* GLESv2
* libxkbcommon