updated hero section and added google auth
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@@ -36,9 +36,9 @@ export function HeroShader() {
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ctx.fillStyle = "rgba(255, 255, 255, 0.5)"; // stroke(w, 116) approx white with alpha
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// Center of drawing - offset to the right
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const cx = canvas.width * 0.75;
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const cy = canvas.height / 2;
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// Center of drawing - positioned to the right and aligned with content
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const cx = canvas.width * 0.7;
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const cy = canvas.height * 0.4;
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// Loop for points
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// for(t+=PI/90,i=1e4;i--;)a()
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@@ -87,7 +87,7 @@ export function HeroShader() {
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const c = d / 4 - t / 2 + (i % 2) * 3;
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// q = y * k / 5 * (2 + sin(d*2 + y - t*4)) + 80
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const q = y * k / 5 * (2 + Math.sin(d * 2 + y - t * 4)) + 80;
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const q = y * k / 5 * (2 + Math.sin(d * 2 + y - t * 4)) + 300;
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// x = q * cos(c) + 200
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// y_out = q * sin(c) + d * 9 + 60
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@@ -97,7 +97,7 @@ export function HeroShader() {
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const x = (q * Math.cos(c)) + cx;
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const y_out = (q * Math.sin(c) + d * 9) + cy;
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ctx.fillRect(x, y_out, 1.5, 1.5);
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ctx.fillRect(x, y_out, 2.5, 2.5);
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}
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animationFrameId = requestAnimationFrame(draw);
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