feat: Convert product showcase to personal portfolio with dynamic 3D terrain and updated content.
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@@ -1,77 +1,65 @@
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import React, { useRef, useState, Suspense } from 'react';
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import React, { useRef, useMemo, Suspense } from 'react';
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import { Canvas, useFrame } from '@react-three/fiber';
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import { OrthographicCamera, Environment, ContactShadows, Float } from '@react-three/drei';
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import { createNoise3D } from 'simplex-noise';
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import * as THREE from 'three';
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const Device = (props) => {
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const Terrain = () => {
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const mesh = useRef();
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const noise3D = useMemo(() => createNoise3D(), []);
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// Create geometry with high segment count for smooth wave
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const geometry = useMemo(() => new THREE.PlaneGeometry(15, 15, 64, 64), []);
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// Rotate based on mouse position (simplified for now, logic can be in global state or event)
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useFrame((state) => {
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if (mesh.current) {
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// Gentle idle rotation
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mesh.current.rotation.y += 0.002;
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const time = state.clock.getElapsedTime();
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const positions = mesh.current.geometry.attributes.position;
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// Mouse interaction (lerp to mouse x/y)
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const t = state.clock.getElapsedTime();
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mesh.current.rotation.x = THREE.MathUtils.lerp(mesh.current.rotation.x, Math.cos(t / 2) / 8 + state.mouse.y / 4, 0.1);
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mesh.current.rotation.z = THREE.MathUtils.lerp(mesh.current.rotation.z, Math.sin(t / 4) / 8, 0.1);
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mesh.current.rotation.y = THREE.MathUtils.lerp(mesh.current.rotation.y, state.mouse.x / 4, 0.1);
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for (let i = 0; i < positions.count; i++) {
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const x = positions.getX(i);
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const y = positions.getY(i);
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// Animate z-axis with noise based on x, y and time
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// Frequency: how "zoomed in" the noise is (0.3)
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// Amplitude: height of waves (1.5)
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const z = noise3D(x * 0.3, y * 0.3, time * 0.2) * 1.5;
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positions.setZ(i, z);
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}
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positions.needsUpdate = true;
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// Slight rotation for perspective
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mesh.current.rotation.x = -Math.PI / 3;
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mesh.current.rotation.z += 0.001;
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}
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});
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return (
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<group {...props} dispose={null}>
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<Float speed={2} rotationIntensity={0.5} floatIntensity={0.5}>
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{/* Main Body - Industrial Grey Box */}
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<mesh ref={mesh}>
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<boxGeometry args={[2, 3, 0.5]} />
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<meshStandardMaterial color="#d4d4d4" roughness={0.4} metalness={0.1} />
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{/* Screen / Detail */}
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<mesh position={[0, 0.8, 0.26]}>
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<planeGeometry args={[1.5, 0.8]} />
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<meshBasicMaterial color="#111" />
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</mesh>
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{/* Orange Dial -- Teenage Engineering signature */}
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<mesh position={[0.5, -0.5, 0.3]} rotation={[1.57, 0, 0]}>
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<cylinderGeometry args={[0.2, 0.2, 0.2, 32]} />
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<meshStandardMaterial color="#ff4d00" />
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</mesh>
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{/* Buttons */}
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<mesh position={[-0.5, -0.5, 0.3]} rotation={[1.57, 0, 0]}>
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<cylinderGeometry args={[0.15, 0.15, 0.1, 32]} />
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<meshStandardMaterial color="#333" />
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</mesh>
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<mesh position={[-0.5, -0.9, 0.3]} rotation={[1.57, 0, 0]}>
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<cylinderGeometry args={[0.15, 0.15, 0.1, 32]} />
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<meshStandardMaterial color="#333" />
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</mesh>
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</mesh>
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</Float>
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</group>
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<mesh ref={mesh} geometry={geometry}>
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{/* Wireframe material options */}
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<meshStandardMaterial
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color="#333"
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wireframe={true}
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wireframeLinewidth={1.5}
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/>
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</mesh>
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);
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};
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const HeroModel = () => {
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return (
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<div style={{ width: '100%', height: '80vh', position: 'relative', marginTop: 0, zIndex: 0 }}>
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<Canvas shadows dpr={[1, 2]}>
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<div style={{ width: '100%', height: '100vh', position: 'absolute', top: 0, left: 0, zIndex: 0 }}>
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<Canvas
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shadows
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camera={{ position: [0, 5, 10], fov: 45 }}
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dpr={[1, 2]}
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>
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<Suspense fallback={null}>
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{/* Orthographic Camera for schematic look */}
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<OrthographicCamera makeDefault position={[0, 0, 10]} zoom={150} />
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<ambientLight intensity={1.5} />
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<ambientLight intensity={0.5} />
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<pointLight position={[10, 10, 10]} intensity={1} />
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<spotLight position={[-10, 15, 10]} angle={0.3} penumbra={1} castShadow intensity={2} shadow-bias={-0.0001} />
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<Device position={[0, 0, 0]} />
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<Terrain />
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{/* Environment for reflections */}
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<Environment preset="city" />
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<ContactShadows resolution={1024} scale={10} blur={2} opacity={0.25} far={10} color="#000" />
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{/* Fog to fade edges into background color */}
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<fog attach="fog" args={['#e4e4e4', 5, 20]} />
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</Suspense>
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</Canvas>
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</div>
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