feat: introduce interactive 3D globe with country borders and GitHub activity feed.
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139
src/canvas/Globe.jsx
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139
src/canvas/Globe.jsx
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import React, { useRef, useMemo, useState, useEffect } from 'react';
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import { Canvas, useFrame } from '@react-three/fiber';
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import { OrbitControls } from '@react-three/drei';
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import * as THREE from 'three';
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import * as d3 from 'd3-geo';
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import * as topojson from 'topojson-client';
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// Helper to convert Lat/Lon to Vector3
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const calcPosFromLatLonRad = (lat, lon, radius) => {
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const phi = (90 - lat) * (Math.PI / 180);
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const theta = (lon + 180) * (Math.PI / 180);
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const x = -(radius * Math.sin(phi) * Math.cos(theta));
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const z = (radius * Math.sin(phi) * Math.sin(theta));
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const y = (radius * Math.cos(phi));
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return [x, y, z];
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};
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const GlobeMesh = () => {
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const groupRef = useRef();
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const [bordersTexture, setBordersTexture] = useState(null);
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// Generate Borders Texture using D3
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useEffect(() => {
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const generateTexture = async () => {
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try {
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// Fetch World Topology (small 110m res)
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const response = await fetch('https://cdn.jsdelivr.net/npm/world-atlas@2/countries-110m.json');
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const world = await response.json();
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const countries = topojson.feature(world, world.objects.countries);
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// Setup Offscreen Canvas
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const canvas = document.createElement('canvas');
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canvas.width = 2048;
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canvas.height = 1024;
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const context = canvas.getContext('2d');
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// D3 Projection (Equirectangular matches UV map of Sphere)
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const projection = d3.geoEquirectangular()
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.fitSize([2048, 1024], countries)
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.translate([1024, 512]);
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const path = d3.geoPath(projection, context);
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// Draw
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context.strokeStyle = '#ffffff'; // White borders
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context.lineWidth = 2; // Thicker lines
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context.beginPath();
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path(countries);
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context.stroke();
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// Create Texture
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const texture = new THREE.CanvasTexture(canvas);
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texture.needsUpdate = true;
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setBordersTexture(texture);
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} catch (err) {
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console.error("Failed to load globe data", err);
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}
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};
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generateTexture();
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}, []);
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// Ireland Coordinates
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const irelandPos = useMemo(() => calcPosFromLatLonRad(53.35, -6.26, 2.02), []);
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useFrame((state, delta) => {
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if (groupRef.current) {
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groupRef.current.rotation.y += delta * 0.05; // Gentle Auto-rotation
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}
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});
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return (
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<group ref={groupRef}>
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{/* 1. Base Dark Sphere (blocks background stars/wireframe from showing through backface) */}
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<mesh>
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<sphereGeometry args={[1.95, 64, 64]} />
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<meshBasicMaterial color="#000000" />
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</mesh>
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{/* 2. Light Wireframe Sphere - Outer Cage */}
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<mesh>
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<sphereGeometry args={[2.0, 32, 32]} />
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<meshBasicMaterial
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color="#444"
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wireframe={true}
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transparent
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opacity={0.15}
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/>
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</mesh>
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{/* 3. Borders Sphere (Texture) */}
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{bordersTexture && (
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<mesh>
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<sphereGeometry args={[2.01, 64, 64]} />
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<meshBasicMaterial
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map={bordersTexture}
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transparent={true}
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opacity={0.8}
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side={THREE.DoubleSide}
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blending={THREE.AdditiveBlending}
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depthWrite={false}
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/>
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</mesh>
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)}
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{/* Ireland Marker */}
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<mesh position={irelandPos}>
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<sphereGeometry args={[0.04, 16, 16]} />
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<meshBasicMaterial color="#ff4d00" />
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</mesh>
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<mesh position={irelandPos}>
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<ringGeometry args={[0.06, 0.09, 32]} />
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<meshBasicMaterial color="#ff4d00" side={THREE.DoubleSide} transparent opacity={0.6} />
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</mesh>
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</group>
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);
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};
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const Globe = () => {
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return (
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<div style={{ width: '100%', height: '100%', minHeight: '400px', cursor: 'grab' }}>
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<Canvas camera={{ position: [0, 0, 5.5], fov: 45 }}>
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<ambientLight intensity={1} />
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<pointLight position={[10, 10, 10]} />
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<GlobeMesh />
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<OrbitControls
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enableZoom={false}
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enablePan={false}
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minPolarAngle={Math.PI / 4}
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maxPolarAngle={Math.PI / 1.5}
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/>
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</Canvas>
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</div>
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);
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};
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export default Globe;
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