const fs = require('fs');
const root = JSON.parse(fs.readFileSync('fullstate.json'));

const gameData = root.fullState.child.data;
console.log('Weather:', JSON.stringify(gameData.weather, null, 2));

const userSlot = gameData.userSlots[0];
const garden = userSlot.data.garden;
const tileIds = Object.keys(garden.tileObjects);
if (tileIds.length > 0) {
    const tile = garden.tileObjects[tileIds[0]];
    console.log('Tile Sample:', JSON.stringify(tile, null, 2).substring(0, 1000));
}
