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2026-01-13 19:24:29 +00:00
commit a7ad6f7ba0
14 changed files with 3272 additions and 0 deletions

31
shaders/mandelbrot.frag Normal file
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#version 100
precision mediump float;
uniform float u_time;
uniform vec2 u_resolution;
void main() {
vec2 uv = (gl_FragCoord.xy * 2.0 - u_resolution.xy) / u_resolution.y;
// Auto zoom
float zoom = 1.0 + sin(u_time * 0.1) * 0.5;
zoom = pow(zoom, 4.0);
vec2 c = uv / zoom - vec2(0.74364388703, 0.13182590421); // Zoom into a specific interesting point
vec2 z = vec2(0.0);
float iter = 0.0;
float max_iter = 100.0;
for (float i = 0.0; i < 100.0; i++) {
z = vec2(z.x * z.x - z.y * z.y, 2.0 * z.x * z.y) + c;
if (length(z) > 4.0) break;
iter += 1.0;
}
float f = iter / max_iter;
vec3 col = vec3(f);
col = 0.5 + 0.5 * cos(3.0 + f * 10.0 + vec3(0.0, 0.6, 1.0));
if (iter >= 99.0) col = vec3(0.0);
gl_FragColor = vec4(col, 1.0);
}